If a quirk isn't given, all you take is stress (managable) or reduced torchlight (irrelevant) - if not empty. Burning them will remove one random negative, so you can use them with the above 'test dummy' to remove a lot of the damage. She's now one of my top legendary roster characters with some of them locked.Īs for the scrolls, yes. One of my many Grave Robbers after 3 ruin runs acquired 1 negative and 4 positives from books. Getting 'God Fearing' instead of 'Curious', for example, is a good trade.ī) When a character has very little stress (complimented by point a).Ĭ) When I just don't care what quirks they have - use them as a test dummy. This means if you get a bad quirk, you have a chance to rotate a bad one for a less evil one. Developed by indie outfit Red Hook Studios, Darkest Dungeon is a viciously difficult RPG that features a bleak, relentlessly oppressive atmosphere only matched in its intensity by the horrific Lovecraftian nightmares which stalk every corner of its antediluvian tombs. When to take them?Ī) When a character already has a full list of negative quirks. I still take books as well, but I'm selective. Oh boy, i am goin to visit that place a lot more now :3 The only thing you should burn are the scrolls in the Weald (this removes a negative quirk from your list). Originally posted by RopeDrink:Burning books is an instant +100 stress, so yeah, don't do it.
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